

Right-click on the exe file and choose "create shortcut". "C:\Program Files (x86)\NVIDIA Corporation\NVIDIA GeForce Experience\GFExperience.exe" Find the Gefore Experience executable first, for me it's in You do need to have geforce experience installed, though (not sure it works without). However, there's an easy way to enable it. Unfortunately, it is only enabled for desktop cards, and naturally it wouldn't work on my laptop. And, to make sure I'm clear: I have absolutely nothing to do with the project, I'm just a (new) happy user.Just updated to the latest nvidia 331.65 drivers and noticed that it has this nifty fraps-like ShadowPlay thingy.

Studio is completely free as it's mainly based off of the most excellent ffmpeg libraries (like Handbrake is). It's vastly more configurable than ShadowPlay as nVidia tried to make it a bit too easy to use (IMHO). So if you're not completely married to nVidia's ShadowPlay to record your footage, give OBS Studio a try. Further, they work in Premiere without any transcoding everything's in sync. I've run a few of the output files through MediaInfo and all of them have come back as CFR. OBS uses the same h.264 hardware encoder found on the nVidia cards, but interestingly: it seems to produce files that are CFR. I've recently given OBS Studio a try to record the same gameplay footage (as well as stream to YouTube Live). The fix for this has been transcoding into a CFR (constant frame rate) h.264 file before ingesting it into Premiere. At this point, Premiere Pro stumbles with VFR files and you end up with a potentially out-of-sync final product where the sound and video don't line up. By now you hopefully realize that ShadowPlay can only produce variable frame rate h.264 files. This is specifically aimed at the folks (mostly gamers) that are using nVidia's ShadowPlay to record their footage.
